$PIXEL Whitepaper
  • $PIXEL Whitepaper
    • RORS
    • Lessons Learned & Revised Vision
  • Staking Ecosystem & Token Mechanics
    • Staking
      • Decentralized Publishing
      • How To Stake
        • In-Game Staking
      • Phased Rollout
      • Why Game Studios Join In
      • Quick Reference / FAQs
    • $PIXEL
      • Key Changes
    • $vPIXEL (ERC20c)
    • Ecosystem Expansion
  • Ecosystem Flywheel & Data Loop
    • Smart-Reward Plaform
    • Growth Tooling
  • Core Pixels & Gameplay
  • Getting Started
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  1. Staking Ecosystem & Token Mechanics
  2. Staking

Phased Rollout

Pixels staking will deploy strategically over several phases, gradually shifting reward control directly to the staking community:

Phase

Mechanics

Emission Policy

Target Date

1 (Beta) · Curated Pools

Initial selected games: Core Pixels (20m PIXEL/mo), Pixel Dungeons (2m PIXEL/mo), Forgotten Runiverse (5m PIXEL/mo).

Fixed monthly distribution per game

Live

2 · Dynamic Pools

Pool weights set by total staked amount.

Global cap of 28m PIXEL/month, dynamically split

Q3 2025

3 · Open Pools

Any game surpassing RORS threshold (≥1) or certain DAU thresholds becomes eligible

Competitive emission allocation via staking competition

Q4 2025

4 · Multi-Currency

Integration of USDC/fiat UA; ecosystem incentives remain in $PIXEL.

Revenue share feeds back into reward pools

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Last updated 1 month ago