Core Pixels & Gameplay
Despite achieving leading Web3 DAU, Core Pixels revealed two fundamental challenges: (i) an incomplete core loop that recycled coins without sufficient sinks, and (ii) limited end-game activities leading to player withdrawal rather than reinvestment.
Fixing the Core Loop
The immediate priority is addressing core economic issues to elevate Return on Reward Spend above 1. Key interventions include:
Issue
Intervention
Status
Infinite coin inflation
Progressive Speck Upgrades. Plots can expand indefinitely with escalating coin and resource costs.
Design finalized; art production
Lack of durable sinks
Crafting Durability. Stations, tools, and consumables degrade over use, renewing resource demand.
Prototype in testing
Resource oversupply
Enhanced High-tier Recipes. Introduce T3/T4 recipes emphasizing long timers, higher XP, and significant coin requirements.
Balancing in progress
Inventory hoarding
Inventory Caps. Soft limits implemented with purchasable storage expansions.
Specifications complete
Limited earning paths
VIP Gate. Daily tasks and withdrawals gated behind VIP status (accessible via fiat or $PIXEL).
Live
These strategic adjustments complete the economic cycle (craft → earn → upgrade → craft), embedding sustainable coin sinks that dynamically scale.
Chapter 3 — The End-Game Social Meta
In parallel, a significant update known as Chapter 3 aims to transform late-game balances into social engagement and meaningful player progression. Do note - a lot of this is subject to change as we develop and progress - but we want to give you an idea of where we are headed!
Exploration Realms. Procedurally generated islands accessible via Voyage Contracts (purchased with $PIXEL), rewarding players with cosmetic blueprints and rare items.
LiveOps Templates. Regularly scheduled, easily deployable events (e.g., Fishing Frenzy, Harvest Rush) designed to increase player engagement.
Social Enhancements. Proximity chat, emote-based interactions, referral-based rewards, and share-to-earn mechanisms designed to organically grow player networks.
Next First-Party Title — Pixels Pals
Alongside Core Pixels enhancements, development is underway for Pixels Pals, a synchronous, two-player digital pet game inspired by popular apps like Sush and Pengu.
Players raise, customize, and trade digital pets, contributing valuable interaction data back into the Smart-Reward Ad Network. A beta release is planned for June–July 2025, initially launching on Android and followed by web access. Pixels Pals targets mainstream adoption with a delayed wallet requirement (introduced after seven days of engagement), featuring integrated $vPIXEL micro-transactions from launch.
Last updated