$PIXEL Whitepaper
Initially, Pixels became widely recognized as a popular farming game in the Web3 gaming space, quickly achieving one of the highest daily active user counts. Yet, from the beginning, the ambition has always been broader than a single game: Pixels was founded to solve play-to-earn (P2E), unlocking a fundamentally new model for game growth and user acquisition that transcends Web3 into mainstream gaming.
Play-to-earn, when executed correctly, introduces powerful economic incentives capable of reshaping the relationship between players and publishers. Pixels is addressing the challenges of traditional play-to-earn through targeted rewards, clever economic structures, and better incentive alignment. By combining data science with innovative token mechanics, we're creating a hardened ecosystem designed to reward genuine player contributions and optimize long-term player engagement. Our approach rests on three interconnected pillars...
Fun First
No matter how you plan to grow and monetize the application layer - there needs to be an intrinsic motivator that drives users to use the platform. For games it's quite obvious - though hard to execute - games need to be fun!
Our design team needs to focus on creating real value for our users - by creating a game that people genuinely enjoy and want to spend time playing. As we design, we need to work out how to keep the game experience fun for all types of users while still exploring the new realms of gaming that the blockchain can unlock.
Smart Reward Targeting
Pixels utilizes a comprehensive data-driven infrastructure - akin to a next-generation ad network - to allocate rewards effectively. By leveraging large-scale data analysis and machine learning, Pixels identifies player actions that genuinely drive long-term value, directing rewards accordingly.
Publishing Flywheel
We've designed a cycle for growth that connects data insights, publishing strategies, and player incentives:
Attracting better games generates richer player data.
Richer data allows for increasingly precise targeting, dramatically reducing user acquisition (UA) costs.
Lower UA costs attract even more high-quality games to the Pixels ecosystem.
This continuous loop creates self-sustaining growth, with each cycle enhancing the ecosystem’s overall health and profitability.
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