> For the complete documentation index, see [llms.txt](https://litepaper.pixels.xyz/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://litepaper.pixels.xyz/staking-ecosystem-and-token-mechanics/usdvpixel-erc20c.md).

# $vPIXEL (ERC20c)

Traditional fungible tokens can be withdrawn and market‑sold instantly, creating constant sell pressure the moment rewards hit a player’s wallet. To curb extraction without throttling legitimate in‑game spend, we are introducing **$vPIXEL**: a spend‑ and stake‑only apptoken, backed 1 : 1 by $PIXEL and implemented with **ERC‑20c** transfer logic.

### How the Flow Works

1. **Earn $PIXEL** — A player earns Pixel through gameplay or any staking pool
2. **Withdrawal Choice** — When the player wants liquidity they may:
   * **Withdraw $PIXEL**  → pay the **Farmer Fee**&#x20;
   * **Withdraw $vPIXEL**  → *0 % fee*, but the token is **non‑tradable** on CEX/DEX.
3. **Spend or Stake $vPIXEL**
   * In‑game purchases across Core Pixels, partner titles, and future apps.
   * Re‑stake for full APR; $vPIXEL counts 1‑for‑1 toward staking power.
4. **Burn‑to‑Unlock Logic** — Every $vPIXEL that is *spent* triggers the permanent unlock of the backing $PIXEL inside the Tokenmaster pool. Studios can recycle those unlocked tokens for UA rewards or treasury operations.

### Why Players Choose $vPIXEL

| Benefit              | $PIXEL | $vPIXEL |
| -------------------- | ------ | ------- |
| Withdrawal fee       | Yes    | No      |
| Tradable on CEX/DEX  | Yes    | **No**  |
| In‑game spend        | Yes    | Yes     |
| Eligible for staking | Yes    | **Yes** |

Players who intend to stay in the ecosystem—spending, staking, or hopping between partner games—have no reason to incur the Farmer Fee.

### Why Studios Care

* **Lower Net Emissions** — Spend‑only tokens recycle value instead of hitting open‑market liquidity.
* **Programmable Controls** — ERC‑20c gates can add task‑gated unlocks or time‑locks if needed.
* **Seamless Integration** — No new contract work; partner games call the same SDK used for $PIXEL.

### Roll‑out Timeline

| Milestone               | Target Date   | Notes                                      |
| ----------------------- | ------------- | ------------------------------------------ |
| Tokenmaster pool seeded | **May 2025**  | Internal audit complete                    |
| In‑game withdrawal UI   | **June 2025** | Fee slider + $vPIXEL option                |
| Farmer Fee on‑chain     | **June 2025** | Initially 20–50 %, governance‑adjustable   |
| Partner‑game support    | **Q3 2025**   | Runiverse + two unannounced titles         |
| Creator drop pools      | **Q4 2025**   | Promotional $vPIXEL for referral campaigns |

$ vPIXEL is a practical demonstration of how app‑level programmability can realign token flows toward retention and spend while preserving full transparency. By giving players a friction‑free alternative to market withdrawals, we expect a measurable reduction in net sell pressure and a corresponding uplift in **RORS** once the mechanism is live.


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