Key Changes
There will be 2 key differences with $PIXEL moving forward...
Ecosystem Reward Distribution
Ecosystem Rewards will no longer be reserved for just Core Pixels - as the ecosystem brings in more games & Phase 2 of the staking rollout releases...
Phase
Mechanics
Emission Policy
Target Date
1 (Beta) · Curated Pools
Initial selected games: Core Pixels (20m PIXEL/mo), Pixel Dungeons (2m PIXEL/mo), Forgotten Runiverse (5m PIXEL/mo).
Fixed monthly distribution per game
Live
2 · Dynamic Pools
Pool weights set by total staked amount.
Global cap of 28m PIXEL/month, dynamically split
Q3 2025
3 · Open Pools
Any game surpassing RORS threshold (≥1) becomes eligible.
Competitive emission allocation via staking competition
Q4 2025
4 · Multi-Currency
Integration of USDC/fiat UA; ecosystem incentives remain in $PIXEL.
Revenue share feeds back into reward pools
This will change how the ecosystem rewards are distributed amongst games! When Phase 2 rolls out, Dynamic Pools - the 28m $PIXEL budget of Ecosystem Rewards per month will be split amongst games based among how much $PIXEL is staked to each game. The users will get a large say on where ecosystem rewards will go in the long-run.
Token Splits
Previously, $PIXEL spent in-game was sent to a community-owned treasury. This treasury is to be owned by a DAO. Historically whenever $PIXEL was spent in-game...
80% of spent $PIXEL will be sent to the Community Treasury
20% of spent $PIXEL will be sent back to Ecosystem Rewards
Now a portion of the 80% sent to the Community will be sent to stakers, and the remaining will still be sent to the community treasury for governance.
Last updated