Key Changes

There will be 2 key differences with $PIXEL moving forward...

Ecosystem Reward Distribution

Ecosystem Rewards will no longer be reserved for just Core Pixels - as the ecosystem brings in more games & Phase 2 of the staking rollout releases...

Phase

Mechanics

Emission Policy

Target Date

1 (Beta) · Curated Pools

Initial selected games: Core Pixels (20m PIXEL/mo), Pixel Dungeons (2m PIXEL/mo), Forgotten Runiverse (5m PIXEL/mo).

Fixed monthly distribution per game

Live

2 · Dynamic Pools

Pool weights set by total staked amount.

Global cap of 28m PIXEL/month, dynamically split

Q3 2025

3 · Open Pools

Any game surpassing RORS threshold (≥1) becomes eligible.

Competitive emission allocation via staking competition

Q4 2025

4 · Multi-Currency

Integration of USDC/fiat UA; ecosystem incentives remain in $PIXEL.

Revenue share feeds back into reward pools

This will change how the ecosystem rewards are distributed amongst games! When Phase 2 rolls out, Dynamic Pools - the 28m $PIXEL budget of Ecosystem Rewards per month will be split amongst games based among how much $PIXEL is staked to each game. The users will get a large say on where ecosystem rewards will go in the long-run.

Token Splits

Previously, $PIXEL spent in-game was sent to a community-owned treasury. This treasury is to be owned by a DAO. Historically whenever $PIXEL was spent in-game...

  • 80% of spent $PIXEL will be sent to the Community Treasury

  • 20% of spent $PIXEL will be sent back to Ecosystem Rewards

Now a portion of the 80% sent to the Community will be sent to stakers, and the remaining will still be sent to the community treasury for governance.

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